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AI Insights · Timothy · January 2025

Slime Games on iOS in the Middle East: Q4 2024 Performance

Explore the performance trends of the top 5 slime games on iOS in the Middle East during Q4 2024, based on Sensor Tower data.

Slime Games on iOS in the Middle East: Q4 2024 Performance

In the fourth quarter of 2024, the top slime games on iOS in the Middle East showcased varied performance trends. Based on data from Sensor Tower, here’s a closer look at how these apps fared.

PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained a steady weekly revenue, peaking at $3.1K at the end of the quarter. Weekly downloads started at 5.1K, dipping mid-quarter, and then climbing back to 2.5K. Active users saw a slight decline over the period, starting at 17.4K and ending at 17.2K.

Super Big Slime: Black Hole 3D by Supercent, Inc. showed minimal weekly revenue, with a notable $22 spike in mid-November. Downloads varied, with a peak of 2.2K in mid-December. Active users fluctuated, starting at 5.5K, dipping, and then rising back to 5.5K by the end of December.

Bruno - My Talking Slime Pet from Dramaton LTD experienced a small revenue increase, reaching $31 by the end of December. Downloads increased from 1.1K to 2.6K, while active users grew steadily from 31.7K to 33.1K.

Slime Pet: ASMR Virtual Friend, published by Slime Joy Entertainment, saw a revenue rise from $26 to $1.3K. Downloads were highest at 5.5K in late October but decreased significantly towards the end of the quarter.

My Talking Slimy: Slime Cat 3D by Pixeland LLC had a consistent revenue stream, peaking at $527 in early December. Weekly downloads fluctuated, starting at 908 and dropping to 513 by the end of the quarter. Active users remained mostly stable, starting and ending the quarter around 5K.

These trends highlight the dynamic nature of the slime game category in the Middle East. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025